Friday, April 01, 2016

Survival of the Fittest - A New Challenge - The Rules

I started by making 3 random unrelated adult-only households.

My 1st household rolled 4 males (Eadmund, Lou, Fulgencio, and Mac)
My 2nd household rolled 3 males and 1 female (Hedley, Fyodor, ?, Gaye)
My 3rd household rolled 2 male and 2 females (Kris, Morven, Astra, Encarna)

Move each household onto their own small (3x3) lot, they get a 4x6 room, double bed, shower, toilet, grill, 2 non-electric lights, 1 hammock, 3x3 garden plot THEN ADJUST THEIR FUNDS TO $0

As they earn money you can buy extra beds, compost bin, toy chest, ... just not anything that has a rule listed someplace else and no electronics

I have ACR and I recommend it.  If you have ACR, make sure that every adult is set to ALLOW UNMARRIED TRY FOR BABY

On the 1st and 2nd days they can dig...Place rocks, at least 1 bone, and 2 maps.  All other bones and rocks must be kept in inventory.  EVERYTHING ELSE CAN BE SOLD

The adult males and any children they wish to take with them MUST go on a hike once a day.  They can sell anything they bring back in their inventories or if it fits in with their lifestyle they can place the object.

You cannot sell Mr. Humble's computer.  When a father reaches elderhood, he should gift all this inventory to his eldest son unless they are enemies.  Then he would gift to the next eldest son that he is not enemies with.  When that son moves out, he may sell ALL inventory items to begin his adult family life.  If that son never moves out then upon elderhood, he will gift to his eldest son or eldest male family member and so on.

Befriend every stray that you can...adopt pets.  Once one pet is adopted, you can only adopt that style of animal (small dog, large dog, or cat - not a mixture) ONLY PETS CAN HAVE JOBS.  Pets must take 1st job offered in the paper.

HUMAN MATING

I did not force anything.  I let ACR do it.  Once sims are pregnant, I made sure the baby had dad's surname (using ChristianLove's name change thing).  If they fell in love, I did propose engagement and marriage, if it worked GREAT, if not WHATEVER.
Lovers can be stolen by another tribe if they aren't joined in marriage.  Any children of that woman are left behind to (hopefully) be cared for by another woman in the tribe.
Any sims who have 3 attraction lightning bolts will Woo-Hoo immediately (set pregnancy relations or quick relations), if a pregnancy occurs then that woman moves onto the lot.
I make visitors selectable & change their ACR setting to ALLOW UNMARRIED TRY FOR BABY if I see that they are about to ACR woo-hoo which opens them up for pregnancy.

Once two people are in LOVE (not like), they can marry.  If they do marry, they can add another 4x6 room onto the house

Once a couple has two children TOGETHER - buy a crib and other adults (and their offspring move out).  Leaving only the two parents and their two children

The remaining sims and the remaining neighborhood are played until the completion of that sim week, only then are the moved out sims moved into a lot that meets the requirements of the beginning of the challenge.

This will make your sims varying ages and make your seasons a little different in the new houses.  I, personally, can't stand playing 6 families that are all in the grips of winter so this will break things up a little.

Once you have 6 lots going, NO ONE ELSE MOVES OUT.  Even if that means you have 2 married couples raising children together.  They were too slow and that is just their lot in life.

The only next time that sims will move out is after the next generation starts pairing off and moving out.

At the beginning of the 2nd sim week you can purchase a phone.

Once family funds are at $1,000 - get a decent sized pond, fridge, counter

At the beginning of the 3rd sim week set ALL ADULTS IDEAL FAMILY SIZE TO 10 in ACR

At the beginning of the 4th sim week you can use your aspiration rewards.

Once family funds are at $5,000 - you can build a complete house (living/kitchen areas, bedrooms, bathrooms, tub, potty chair).  You can at this time remove your pond for extra living space if you want.

When anyone in a family earns a GOLD GARDENING BADGE, they may get the ladybug house and a greenhouse (once they can afford it)

Once pets are successfully bred (meaning puppies or kittens have been born), that family can open a home business to sell off their ugly cheap stuff and their pets.  This is as far as my sims have gotten so I'm not sure where to go from here.

FIGHTS

If two men from different tribes fight, then the loser dies (Rodney's Death Creator) and the winner gets to steal all non-pregnant women or teens (halfway to adult) on that lot.
My method of fight death is satellite so I put the satellite in the winner's inventory which will then be gifted on elderhood to the winner's eldest son.
If children are left unattended during this time and the social worker takes them, they are gone FOREVER.  This line dies out and that is what happens when your father cannot protect the family.

If two women from different tribes fight, then the loser is banished back to her original tribe or family severing a marriage if applicable.

If a man and woman living together fight, a losing female will be banished back to her tribe or made a townie if she has nowhere to go.
If a man and woman living together fight, a losing male will be killed by a male family member of the woman who in my case would then be awarded the satellite of death to later be gifted to the killer's oldest son.  The woman would then return to her tribe or be made a townie if she has nowhere to go.
If children are left unattended during this time and the social worker takes them, they are gone FOREVER.  This line dies out and that is what happens when your father cannot protect the family.


DIE ROLLING FOR SURVIVAL (Death in Childbirth)

For a woman's 1st 3 births, she has an 80% chance of surviving.  Roll a die, 6 is death for the mother.  THE BABY IS ALWAYS SAFE

For the 4th, 5th and 6th births, she has a 60% chance of surviving.  Roll a die, 5 & 6 are death for the mother.

If a mother births 6 children and survives then she is safe to deliver any other children without fear of death.

DIE ROLLING FOR SURVIVAL (Child Mortality)

Babies and toddlers are not killed.  Your sims will put in the time and effort to raise them for that entire time and then at the Toddler-Child transition their fate is determined.

Children start out with an 80% survival chance, meaning only a 6 is fatal until these factors are considered....
   a. the child spent a substantial amount of their infancy or toddlerhood during the winter -20%
   b. the child did not have an adult or teen female caregiver during their infancy -40%
   c. the child was raised by a lactating adult or teen caregiver (must be the bio mother of toddler or younger) +20%
  d. the child lived in a HOUSE (the family must have reached $5,000 by then obviously) during some of its infancy or toddlerhood +20%

If a mother and father have 3 children TOGETHER who have survived the child transition, then all other children born to those two individuals TOGETHER are spared the die roll.  That family has strong genes and they have a great chance of survival.

DIE ROLLING FOR SURVIVAL (Old Age)

Sims are not expected to live into their 70s and 80s after the hard lives they've lived.  Elders have a 60% chance of survival with each year (sim day) that passes UNTIL these factors are considered...
   a. the elder lives in a HOUSE +20%
   b. the elder has ANY enemies -20%
   c. the elder had STRONG GENES (3 or more children survived infancy) +20%
   d. the elder is male -20%

After the transition to Elder, gravestones can be placed inside the elder's inventories.  Male elders can store male gravestone, females can store female gravestones.  This should help with the many many ghosts of women and children that are haunting you by now.

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